| C1.WPF.DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace : CommonShaderStage<T> Class |
The following tables list the members exposed by CommonShaderStage<T>.
| Name | Description | |
|---|---|---|
![]() | IsDisposed | Gets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase) |
![]() | NativePointer | Get a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject) |
![]() | Tag | Gets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject) |
| Name | Description | |
|---|---|---|
![]() | Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from C1.Util.DX.DisposeBase) |
![]() | Get | Overloaded. Gets the shader currently assigned to the device. |
![]() | GetConstantBuffers | Gets the constant buffers used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | GetSamplers | Gets the sampler states used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | GetShaderResources | Gets the shader resources used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | Set | Overloaded. Assigns a compute shader to the device. |
![]() | SetConstantBuffer | Sets a single constant buffer to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetConstantBuffers | Overloaded. Sets an array of constant buffers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetSampler | Sets a single sampler to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetSamplers | Overloaded. Sets an array of samplers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetShaderResource | Sets a single shader resource to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetShaderResources | Overloaded. Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
| Name | Description | |
|---|---|---|
![]() | Disposed | Occurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase) |
![]() | Disposing | Occurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase) |